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Hell Hound

A fantasy creature born from a hellish mixture of dog, crocodile, dragon and rhino.
During the process, I also developed a Substance Utility node that works in both Designer and Painter, to create skin details out of a single image (it's not bitmap to material node). This allowed me to only have to work on shadows and highlights removal from the source images, with the benefit of just dragging them into my Substance Painter's brush, with no switch of material. Just a few quick adjustments on the exposed parameters to get a different look/feel/depth to that specific skin and I was ready to paint.
All in all, it's been a fun project to undertake, which allowed me to explore more ZBrush and Painter's possibilities, and a very nice first kick at Marmoset Toolbag for rendering.

Skin Layering

Skin Layering

HellHoundTurntable