I started studying 3D in 2006 on Blender, until I moved on to Autodesk Maya in 2010, which took me to an Autodesk Authorized Training Center (ATC) to graduate as an Autodesk Maya Certified Professional in 2013, while I was working in a small studio. Since then, I've been working on a variety of projects, mainly in the field of architectural visualization and video game assets development, as freelancer and independent developer.