An abandoned space station corridor.
Modular assets, made in Maya.
Only one texture sheet, 2048x2048
Render in UnrealEngine4, features volumetric heightfog, a light bloom and lensflare
These are the three main graphs used to compose the final texture atlas, packed for UnrealEngine4 using my own custom texture packing node for which R = roughness, G = metallic, B = AmbientOcclusion, Alpha (optional to enable, not in use here) = height