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Elven Magic Site

Lost in the forest, an ancient magic site from elves people.
This project is a showcase of different skills, within Maya, Zbrush, Substance Designer and Unreal Engine4.
Maya: mockup modeling, high-poly to low-poly texture baking;

ZBrush: sculpting and concept finalization;

Substance Designer: completely procedural base rock material and sculpted detail's normal map completion. The main task here was to make the floor's cobblestones, random damage like splinted edges, various masks for UnrealEngine to work on materials blending and output optimized textures (several textures into one image AKA texture packing);

UnrealEngine4: here is where I had the most fun. Since all of the material textures were output as packed, I needed a custom material function in order to blend them correctly together, without having a crazy material graph. This way I could keep the main material graph cleaner, keeping the blending "hard work" confined in a reusable node.

Clearer lighting view, without other environment's objects

Clearer lighting view, without other environment's objects

Resolution sharpness preserved by blending tiled materials

Resolution sharpness preserved by blending tiled materials

Cobblestones view from top, detail procedurally added in Substance Designer on top of the sculpt generated normal map

Cobblestones view from top, detail procedurally added in Substance Designer on top of the sculpt generated normal map

Resolution sharpness preserved by blending tiled materials

Resolution sharpness preserved by blending tiled materials

Resolution sharpness preserved by blending tiled materials

Resolution sharpness preserved by blending tiled materials

Substance Graph Instance of the base rock material

Substance Graph Instance of the base rock material

Substance Graph Instance of the base rock material

Substance Graph Instance of the base rock material

Substance Graph Instance of the worked detail maps

Substance Graph Instance of the worked detail maps

Substance Graph Instance of the base rock material

Substance Graph Instance of the base rock material

Substance Graph Instance of the base rock material

Substance Graph Instance of the base rock material

Packed Texture blend Material Function

Packed Texture blend Material Function

Main Material

Main Material

Material Instance for the asset, showing all the exposed parameters to adjust the look on the fly.

Material Instance for the asset, showing all the exposed parameters to adjust the look on the fly.

Substance Designer detail maps' graph

Substance Designer detail maps' graph

Substance Designer Base Rock Material's graph

Substance Designer Base Rock Material's graph

ZBrush: Finalized concept and sculpt

ZBrush: Finalized concept and sculpt

ZBrush WIP, first mock-up sculpt on the main features

ZBrush WIP, first mock-up sculpt on the main features

Retopolgised model in Maya, 12612 triangles

Retopolgised model in Maya, 12612 triangles