A medieval dungeon/torture room with the remains of the last "guests".
This scene was rendered in UnrealEngine4.
All surface materials use tiled textures, with use of material instances to account for different tiling needs on the modules and shaders set to triangle tessellation; deferred decals textures as GBuffer Color, Normal and Roughness using a 2x2 atlas (4 decals in one image), instanced to apply scale and offset necessary to apply the required decal.
This scene's materials were authored using two of the available assets in my store, "Medieval Blocks Wall Generator" and "Medieval Wood".